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Warhammer 40,000: Gate of Chaos – Demon-Hunter Review

Grand Master Kai impresses my crew with a hologram similar to Greek cyber burning. It is our bi – monthly report and it is not satisfied. Our longboard inquisitor’s desire to learn about the Nurgle plague has accelerated its inadvertent spread, and it wants to know who is responsible. Should I cover for the Inquisitor Vakir and the anger of Brother Ector, the revered captain of the Gray Knights Space Marine Chapter, or should I throw the Brazen Inquisitor under the bus? Whatever you do, one will be unhappy, and that will have consequences.

I choose the third option: tell the Grand Master that the mission is going exactly as planned. Believe it, and see that we are going so well in our campaign (which it really is not) to divert our claims and access to the armory to some other chapter that needs more. My hesitation kept assigning blame on the side of my colleagues, but it also added the next two months to our very hard campaign.

Warhammer 40,000: Gate of Chaos - Demon-Hunter Review

And here I thought Daemonhunters would be a simple turn – based tactics game, happy to tweak the solid XCOM foundation to fit the Warhammer 40,000 marketable myth. Yes, you will spend most of your time on the battlefield, jumping between planets in an employee of four to fight a cosmic plague spread by the plague god Nurgle. But while Demon hunters do their opponent very well, they succeed in everything too Come in the missions.

It involves gangsterism, politics and mirth, space battles and text-based events, research and ship repair. You choose the pace at which you progress through the campaign, balancing the conflicting interests of your unsatisfied and frustrated crew. You are an active character in a well-written and very strong space opera, and your decisions as commander of the good ship Baleful Edict are as important as your labors in battle.

Each of the crews on the upper decks of the Baleful Edict – probably the Royal Marines pierced into their barracks – have their own priorities within the larger conflict. Brother Ector is an old man of the Gray Knights who is fiercely loyal to his comrades. Vakir, meanwhile, is an arrogant but dedicated Inquisitor, who believes that the Marines are consumable tools in their quest to understand and stop the Bloom. And then there’s Lucete, the charming robotic Tech Priest who often interrupts the bickering of the other two and preaches the importance of non-emotionality (though she can also run out of wires by making decisions that compromise the safety of the ship endangered) which is responsible for reform. to his former glory).

Warhammer 40,000: Gate of Chaos - Demon-Hunter Review

There will be times when Ecta insists on observing the traditions of the Gray Knights, such as organized fights between Marines or even days dedicated to reflection. The performance of these rituals will boost morale and your seafarers will be awarded XP boosts, but it will disturb the single – minded inquirer, imposing a research speed penalty. You may not have selected a less compatible group of people, but while they are all overstated in their personal quests to see the big picture, they have good qualities through strong writing, numerous dialogue options, and clips and great expressive animation. . In addition, regular reports to the Grand Master influence longboard politics, which you will have to deal with carefully to get upgrades to recruits and equipment.

It is more or less the core system of a Pandemic board game, which will testify to any fan that they are masters at creating tension.

The IS sine Bloom is a global threat, the Nurgle – driven disease that regularly breaks out in random star systems as you travel between them. If you fail to reach an outbreak on time and eliminate it with your squad of Marines, that planet will gain a Corruption point, making future missions difficult and increasing the likelihood of Bloom spreading to neighboring systems.

It is practically the central system of the Pandemic board game, which will prove to any fan that it is a master at creating tension. With this as a basis, and the fact that your ship is very poorly equipped at the start of the game, it makes every day that goes in the game, every trip through the galaxy and every decision to side with a teammate or another, it is a difficult decision that will always have consequences.

Warhammer 40,000: Gate of Chaos - Demon-Hunter Review

The Strain and the Bloom blow into the battlefield like a shameful fungal decay flowing through the earth to attack the roots of the tree. When you deploy your squad of Gray Knights on a planet with Blooming, you move on to the turn-based battle part of the game. The more buds in bloom on a planet, the more difficult their objectives are, the more mutations the enemies will have at the beginning, and the more “gifts” Nurgle can bestow during battle, through the cover terrain with plaster tiles or by calling for reinforcements through the Compact Gates.

Planets with flower infestation will also look different, and I had a good time sweeping the battlefields to the flora full of eyes, tentacles, and other charming pustular masses. To overcome it, a “Warp Overload” meter increases each turn, giving evil visible mutations to enemies like tentacles, horns, and classic Nurgle gut mouths, giving them various status buffs. Bloom’s effects on his enemies and the environment are extremely lonely.

It all sounds a little too big, and in fact, when enemies break out in cow donation disease, winning costumes and Plague Marines rise from the dead, or Poxwalkers out of the rain, it can seem that way for a while. while. The first few steps are difficult to do, especially since your marines take a wound that does not normally heal the next time you engage in combat. But as you delve into the great depths of the tactical possibilities available to you, things begin to fall into place for you and the Marines.

Warhammer 40,000: Gate of Chaos - Demon-Hunter Review

The environments are, first and foremost, a destructive bliss of potential. In addition to the mandatory explosive ammo dumps and fire pits, there are bullets that can be dropped on enemies and bridges that can be destroyed – simple measures that can change debris. Of particular note is that most of the walls can be blown up, adding a layer of volatility to even the best intended movements. At one point, I pushed a column over a line of four enemies, one of which flew into an ammo crate. As I punched the air with my fist of ecstatic power and the cloud of smoke spread, I also saw that part of the wall was blown up, prompting an enemy patrol next door to enter and end the attack. a sudden celebration.

Combat has some of XCOM’s classic advantages, from switching between partial and full coverage, to Overwatch’s basic action points and capabilities. But then, the game goes its own way. There is hardly any RNG to begin with, and what’s the point of relying on coverage when it can be gone in the next place? Similarly, the rich interaction of the Gray Knights classes and abilities left me in a state that I never forgot the existence of Overwatch, that trusted or rusty hallmark of the genre.

For example, my Interceptor, Voldred Storm, who trained me into a sneaky, dual-wielding ninja with Action Points auto-refill. Using Teleportation Strike, it can do great damage to multiple enemies with a single AP, give that AP an 80% chance of automatic replenishment, and continue to tear enemies deep into its lanes. Without the Terminator armor, Voldred is a glass gun, but I made up for that with my Justicar, who could strengthen his own armor and send it to Voldred for a spell, fixing it for his inevitable pummeling.

Warhammer 40,000: Gate of Chaos - Demon-Hunter Review

You can make your enemies burn and bleed out, and use grenades or psychic abilities to send them into a frenzy and attack his own team. Add to this the abundance of upgraded gear, weapons and armor, and plenty of space for experimentation and gameplay.

There is always a trade-off for Demon Hunters: an exciting negativity from Nurgle to counter the positives.

But there is always a trade-off in Demon-hunter: annoying negativity for Nurgle to offset the positives. More sophisticated psychic abilities use Force of Will, which raises the Warp Overload meter when used, bringing it closer to mutations and other subtle gifts to the enemy. To combat these, you can research Stratagem Cards, which allow you to do one-off things like teleport your entire squad to one location or have an enemy fight by your side for three turns.

There are many nice touches that Demon Hunters make out: specific body targets, executions, text-based spaceship battles, bionic upgrades for critically injured navy combat combat, and Prognosticars that strategically place you on the star map to prevent Bloom’s growth and gain. bonuses in various star systems. All of these little threads are intricately intertwined in the story and the game, and don’t feel overwhelmed or redundant.

Warhammer 40,000: Gate of Chaos - Demon-Hunter Review

There is some frustration for the demon hunters. The AI ​​enemy isn’t too great, and it often relies on Overwatch in random directions rather than, say, shooting at explosive nodes when you take cover behind them. There may also be a little more clarity on the objectives of certain missions. More importantly, my fix lacks a lot of optimization, with slow frame rates that don’t even respond to significant reductions in graphics settings, as well as some slowdowns between missions that can only be fixed by restarting the game. .

That said, I imagine the new developer Complex Games will fix these issues sooner rather than later. It would be silly to limit heresy if they did not, as they have created a small shock here, one that breaks out of its pre – release confident image as “Warhammer 40K together with XCOM” to plant its own seeds. series. It also moves away from the austere 40K styles with vibrant, meaty art style that makes for pollution levels and ooze character units (as well as lots of pus and bile). When Daemonhunters could easily be “another 40K game” or “like another XCOM”, it emerges as one of the best offerings on both sides.

The Verdict 87 Read our Warhammer 40,000 review policy: Chaos Gate – Demon Hunters

An engaging serial space opera that wins victory on and off the battlefield.

Akira

Il n'y a pas de honte à être faible, la honte est de le rester.

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