Asobo Studio has confirmed that Microsoft Flight Simulator will support AMD FidelityFX Super Resolution (FSR) 2.0.
In the company’s most recent Q&A session, Asobo confirmed that it is working with AMD to implement FSR 2.0 in the game.
This is great news for PC gamers looking to get the most out of this graphically intensive game.
AMD FSR 2.0 is an upscaling technology that will leave games at a lower resolution before using various techniques to improve game sharpness and upscaling. This means that while games that use FSR look the same, they can run with less processing power.
Nvidia has a similar technology called Deep Learning Super Sampling (DLSS) for the same purpose, although DLSS specifically requires Nvidia RTX graphics card to work while FSR 2.0 is an agnostic platform.
Asobo also said it is working with Nvidia to bring DLSS support to the game. The developer specifically mentioned water surface issues and animated textures that delayed its release (thanks to OC3D).
Microsoft Flight Simulator has been a huge hit since it came into Xbox Game Pass for PC and Xbox Series X | S when it was launched. The game’s sheer realism, thanks to real – world satellite scans and Microsoft’s Azure cloud platform, won him the Best Simulator at The Game Awards in 2020.
In the past, players used the game’s weather mechanic to fly through a hurricane just as they would in real life.
The game was first launched on PC in August 2020 before coming out on Xbox Series X | S almost a year later in July 2021.
In other news, a former Activision Blizzard and Apple employee has filed a labor complaint with the U.S. National Labor Relations Board against Epic Games.
The employee alleged that she was not hired by Epic after hearing her labor defense.