After many insiders suggested that Halo Infinite was originally supposed to be an Overwatch-style multiplayer game, Jason Schreier from Bloomberg confirmed that 343 Industries was indeed prototyping a hero-based shooter before it was all destroyed.
Schreier backed the rumors in question to a post on the “r / GamingLeaksAndRumours” subreddit. Schreier said 343 Industries was working on “some hero-based prototypes” in player-to-player (PvP) and player versus environment (PvE) modes.
This explains why the Halo Infinite roadmap looks extremely short, as it has been confirmed that the second season will run for six months, twice the previously announced length of each season.
Rumors suggest that 343 Industries spent half of Halo Infinite’s development time working on hero mechanics before deciding it was not working and spent the last two years working on the version of Halo Infinite we see today.
The hero-shooter genre has come under heavy fire in recent years from gamers and publishers trying to emulate the success of games like Overwatch. Battlefield 2042, for example, was heavily criticized for the inclusion of the so – called “specialists” instead of the generic soldier models used in previous games.
Ironically, EA would partly blame Halo Infinite’s quality for the poor reception of Battlefield 2042.
The second season of Halo Infinite kicks off on May 3 and will feature two new maps and new game modes.
The first map, Catalyst, is a symmetrical field map with hanging paths and light bridges connecting each side of the map.
The second map, Breaker, is a Grand Team Battle “pseudo-symmetrical” map in which the base of each team consists of space debris.
In other news, it is reported that Ubisoft is preparing to acquire a private equity firm due to its financial problems.